![]() ![]() Certain offline modes will also feature cosmetic battle damage, with fighters picking up cuts and bruises or getting wet or dirty over the course of a bout. Capcom also had a lot more to share about the game, detailing accessibility features baked into the sound design of the game to give audio cues for more of the action and a new assisted Dynamic control type to make the game easier to play, also showcasing the light RPG mechanics of World Tour mode with skill trees, consumables, and relationship-building with the Masters (read: characters from the game's main roster who will teach you their moves). (who seems to be continuing F.A.N.G.'s poison-fuelled legacy this time around) in the autumn, and with returning fighters Ed and Akuma joining in winter and spring next year respectively. Street Fighter V favourite Rashid will be soaring in first this summer, followed by newcomer A.K.I. With the full roster now revealed, we've also received word of the first wave of DLC characters set to throw down after launch. You'll have access to two characters from the game's default roster - mainstay Ryu and poster boy Luke - but you'll also be able to build and use your own custom fighter in the first part of the World Tour story mode. ![]() This includes standard one-on-one bouts, several Extreme Battle modes (fights that introduce their own unique stage gimmicks or rules), the tutorial to help you get to grips with SF6's new mechanics, and character guides to teach you how each should be using their various moves. ![]() Capcom has outlined what will be available in the demo, and while it won't feature the Battle Hub or other online features, there looks to be a host of offline content to get a taste for the game. ![]()
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